Speaking of the Wiki and LUA, I've been looking up LUA functions, but I can't really find anytihng relating to moving objects / modifying the length of certain beams to act like hydrualcis etc.Īs for the 2D "tagline" (more notabily, the Node Grab feature) looks quite promising. Hmm, that's really quite interesting, I've seen a crane on the BeamNG repository, but, for the life of me, I can't see how this actually works (even when looking at the LUA file.) You can find many more info regarding modding on the official wiki. 引用自 Nadeox1:BeamNG.Drive and Rigs of Rods have similar concepts. I've tried to model for Rigs of Rods, but I've never really found out how to export models from Blender and import them into Rigs of Rods (I can model just fine, altough texturing is still in its infancy, but I can make steady progress.), which is why I'm interested in BeamNG since, as far as I can tell, I'd have an easier time transferring models from Blender into BeamNG unavailable0: idk theyre gone bruh at 11:23pm. What I mean by this, is that I'm kind of used to building in games like Garry's Mod, but to be honest, I need a replacement for it where I do have the freedom to create vehicles in modelling programs and to have the ability to easily import it into a simulator for testing. rorlover910: where is the bolide and k series doe at 10:45am. That's the problem with games which feature building your own vehicle within the simualtion and testing them out. 引用自 Spacekiller:Its not a vehicle building game, its a vehicle simulation game, you need to learn 3ds max or any other moddeling program to create and import vehicle ingame.You also need to code the vehicle specs and create the jbeam structure. View, compare, and download rigs of rods car mods at SourceForge. Aswell the use of DAE which contains multiple parts, while in RoR you need 1. They are constantly changing so it would be a hassle to update this 3 times a day. jbeam file, each can define different parts of the vehicle (better organization, easier modding). truck file that define everything, in BeamNG.Drive in you have multiple. It should be easier to create mods for BeamNG as we are creating a modding system based on what the community needs.įor example, while in RoR you have 1. The game is more focused of vehicle simulation (as in road vehicles as cars, trucks, etc).ĢD Tag line is something that has been implemented in BeamNG.Drive aswell in version 0.5.2.0 ( ) to provide a faster realtime and better usage of the hardware. Addons for Rigs of Rods, including archived content and from various sources. For help installing mods, see the General FAQ. BeamNG.Drive and Rigs of Rods have similar concepts.īut do not intend BeamNG.Drive as a Rigs of Rods V2, because it's not.īoth are from the same devs, one is a commercial product, the other is an opensource project.īeamNG.Drive has been rewritten completely from scratch, making use of more up to date simulations methods and etc. Here you can find vehicles, terrains, tools and more to enhance your Rigs of Rods experience.
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